Other projects

GLSL Raymarcher and Qt Node Compositor

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A joint project for both “Computer Graphics - Introduction” and “Rendering - Introduction” courses I attended at Technical University of Denmark. Did it together with Nicolas Silva, while we both worked on everything, I focused on the raytracer implementation in OpenGL and GLSL, while he focused in the integration of a node-base effect editor.

Here is the source code

“BROFist: Robot Operational Fistbumps”

“BROFist: Robot Operational Fistbumps” was my Bachelor’s final project. It was a project to allow direct connection between a didactical Lego NXT robot running a NXTOSEK-based server and SciCosLab. This allowed for graphical system modeling and prototyping by creating a live bidirectional connection to the robot. It was used in the Master’s course “Laboratory of Embedded Control Systems” for two years in a row (they changed the hardware platform after that period).

Here are the project code and the report sources.

“Project Xeresia” and “600 bucks per second”

Two 50000+ words novels I have written for NaNoWriMo 2010 and 2011. They are fantasy/sci-fantasy novels where I tried to write some “shounen-y” stories without banal characters and character interactions. I don’t know if I managed. But I managed to keep up with the strict deadlines in place during the NaNoWriMo event.

The first one, “Project Xersia”, was completed only in theory, as I managed to write more than 50k words, but in practice the story was far from complete. Learning from this experience, the next year, I wrote “600 bucks per second”, managing not only to write more than 60k words, but also managing to put the word end to that story.

It was a very exciting experience.

You can find both novels (in Italian) on their GitHub repo.